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Category
SSPBT:本体(SSP)
SeveritytweakReproducibilityN/A 
Status closed 
Summary0000213: About the implementation details of '\C' script
Description

'\C_qUI_text_q\w[reflashtime]![raise,Eventname]'
Sometimes I use such statements to draw the UI of mini games, or provide real-time updated data interface
However, such a statement will flash balloon when it is refreshed. I think it is probably caused by the implementation of \C: at the \C, SSP will empty the balloon immediately
If it's convenient, can you optimize the expression in this aspect?
After the start of the \C, you can draw the balloon in memory until you meet the end of the delayed statement or syntax, and then refresh the dialog box. I think this will be better

Activities

ponapalt

2021-07-20 08:15

administrator   ~0000473

Please try to use ![lock,balloonrepaint] ![unlock,balloonrepaint]
http://ssp.shillest.net/ukadoc/manual/list_sakura_script.html#_!_lock,balloonrepaint_

Issue History

Date Modified Username Field Change
2021-07-18 22:28 guest New Issue
2021-07-20 08:15 ponapalt Assigned To => ponapalt
2021-07-20 08:15 ponapalt Status new => closed
2021-07-20 08:15 ponapalt Resolution open => no change required
2021-07-20 08:15 ponapalt Note Added: 0000473