View Issue Details
|Fixed in Version||2.5 (リリース)|
|Summary||0000165: When surfaces with dressups are called in an animation, sometimes the dressup is misaligned|
I haven't been able to pin down the cause. My images are exactly the same size, and the dressup item works as intended when calling the surface directly. However, if calling the surface as a part of an animation, the dressup will be shifted to the right by a few pixels.
Please provide erroneous shell package.
I stripped everything unnecessary out of my shell, and discovered that the bug is even weirder than I thought. It seems that the cause is actually a different animation in a different surface, and the only connection between them is that it's the same dressup item and has the same interval number. I left some comments in surfaces.txt about it.
ExampleShell.nar (67,644 bytes)
|2021-05-24 15:37||guest||New Issue|
|2021-05-25 11:03||ponapalt||Note Added: 0000361|
|2021-05-26 08:18||guest||Note Added: 0000365|
|2021-05-26 08:18||guest||File Added: ExampleShell.nar|
|2021-06-06 14:02||ponapalt||Assigned To||=> ponapalt|
|2021-06-06 14:02||ponapalt||Status||new => closed|
|2021-06-06 14:02||ponapalt||Resolution||open => fixed|
|2021-06-06 14:02||ponapalt||Fixed in Version||=> 2.5 (リリース)|
|2021-06-06 14:02||ponapalt||Note Added: 0000371|