surface0 Center=150,200 Base=150,400 Bound=0,0,300,400 element #0* Size=300x400 Method=base collision #0 Name=Head Type=rect Points=120,50 210,90 #1 Name=Face Type=rect Points=120,90 210,140 #2 Name=Bust Type=rect Points=120,150 210,190 animation #0 Interval=random:1 Pat#0 Method=base Index=100 Wait=50 Offset=0,0 Pat#1 Method=base Index=101 Wait=50 Offset=0,0 Pat#2 Method=base Index=102 Wait=60 Offset=0,0 Pat#3 Method=base Index=103 Wait=60 Offset=0,0 Pat#4 Method=base Index=104 Wait=70 Offset=0,0 Pat#5 Method=base Index=105 Wait=70 Offset=0,0 Pat#6 Method=base Index=106 Wait=80 Offset=0,0 Pat#7 Method=base Index=107 Wait=80 Offset=0,0 Pat#8 Method=base Index=108 Wait=90 Offset=0,0 Pat#9 Method=base Index=109 Wait=90 Offset=0,0 Pat#10 Method=base Index=110 Wait=100 Offset=0,0 Pat#11 Method=base Index=111 Wait=100 Offset=0,0 Pat#12 Method=base Index=112 Wait=110 Offset=0,0 Pat#13 Method=base Index=113 Wait=110 Offset=0,0 Pat#14 Method=base Index=114 Wait=120 Offset=0,0 Pat#15 Method=base Index=113 Wait=110 Offset=0,0 Pat#16 Method=base Index=112 Wait=110 Offset=0,0 Pat#17 Method=base Index=111 Wait=100 Offset=0,0 Pat#18 Method=base Index=110 Wait=100 Offset=0,0 Pat#19 Method=base Index=109 Wait=90 Offset=0,0 Pat#20 Method=base Index=108 Wait=90 Offset=0,0 Pat#21 Method=base Index=107 Wait=80 Offset=0,0 Pat#22 Method=base Index=106 Wait=80 Offset=0,0 Pat#23 Method=base Index=105 Wait=70 Offset=0,0 Pat#24 Method=base Index=104 Wait=70 Offset=0,0 Pat#25 Method=base Index=103 Wait=60 Offset=0,0 Pat#26 Method=base Index=102 Wait=60 Offset=0,0 Pat#27 Method=base Index=101 Wait=50 Offset=0,0 Pat#28 Method=base Index=0 Wait=120 Offset=0,0 #2 Interval=random:2 Pat#0 Method=overlay Index=120 Wait=50 Offset=131,91 Pat#1 Method=overlay Index=-1 Wait=50 Offset=131,91 #4 Interval=talk:4 Pat#0 Method=start:28,29,30,31 Wait=0 Offset=0,0 #5 Interval=random:12 Option=exclusive Pat#0 Method=base Index=151 Wait=20 Offset=0,0 Pat#1 Method=base Index=151 Wait=20 Offset=0,0 Pat#2 Method=base Index=152 Wait=20 Offset=0,0 Pat#3 Method=base Index=153 Wait=20 Offset=0,0 Pat#4 Method=base Index=154 Wait=20 Offset=0,0 Pat#5 Method=base Index=155 Wait=20 Offset=0,0 Pat#6 Method=base Index=156 Wait=20 Offset=0,0 Pat#7 Method=base Index=157 Wait=20 Offset=0,0 Pat#8 Method=base Index=158 Wait=20 Offset=0,0 Pat#9 Method=base Index=159 Wait=20 Offset=0,0 Pat#10 Method=base Index=160 Wait=20 Offset=0,0 Pat#11 Method=base Index=161 Wait=20 Offset=0,0 Pat#12 Method=base Index=162 Wait=20 Offset=0,0 Pat#13 Method=base Index=163 Wait=20 Offset=0,0 Pat#14 Method=base Index=164 Wait=20 Offset=0,0 Pat#15 Method=base Index=165 Wait=20 Offset=0,0 Pat#16 Method=base Index=166 Wait=20 Offset=0,0 Pat#17 Method=base Index=167 Wait=20 Offset=0,0 Pat#18 Method=base Index=168 Wait=20 Offset=0,0 Pat#19 Method=base Index=169 Wait=20 Offset=0,0 Pat#20 Method=base Index=170 Wait=20 Offset=0,0 Pat#21 Method=base Index=171 Wait=20 Offset=0,0 Pat#22 Method=base Index=172 Wait=20 Offset=0,0 Pat#23 Method=base Index=173 Wait=20 Offset=0,0 Pat#24 Method=base Index=174 Wait=20 Offset=0,0 Pat#25 Method=base Index=175 Wait=20 Offset=0,0 Pat#26 Method=base Index=176 Wait=20 Offset=0,0 Pat#27 Method=base Index=177 Wait=20 Offset=0,0 Pat#28 Method=base Index=178 Wait=20 Offset=0,0 Pat#29 Method=base Index=179 Wait=20 Offset=0,0 Pat#30 Method=base Index=180 Wait=20 Offset=0,0 #28 Interval=never Pat#0 Method=overlay Index=121 Wait=100 Offset=148,124 Pat#1 Method=overlay Index=-1 Wait=100 Offset=148,124 #29 Interval=never Pat#0 Method=overlay Index=122 Wait=100 Offset=148,124 Pat#1 Method=overlay Index=-1 Wait=100 Offset=148,124 #30 Interval=never Pat#0 Method=overlay Index=121 Wait=100 Offset=148,124 Pat#1 Method=overlay Index=-1 Wait=100 Offset=148,124 #31 Interval=never Option=exclusive Pat#0 Method=overlay Index=122 Wait=100 Offset=148,124 Pat#1 Method=overlay Index=-1 Wait=100 Offset=148,124 surface3 Center=150,200 Base=150,400 Bound=0,0,300,400 element #0* Size=300x400 Method=base 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Pat#19 Method=base Index=319 Wait=50 Offset=0,0 #1 Interval=random:2 Option=exclusive Pat#0 Method=base Index=321 Wait=20 Offset=0,0 Pat#1 Method=base Index=322 Wait=20 Offset=0,0 Pat#2 Method=base Index=323 Wait=20 Offset=0,0 Pat#3 Method=base Index=324 Wait=20 Offset=0,0 Pat#4 Method=base Index=325 Wait=20 Offset=0,0 Pat#5 Method=base Index=326 Wait=20 Offset=0,0 Pat#6 Method=base Index=327 Wait=20 Offset=0,0 Pat#7 Method=base Index=328 Wait=20 Offset=0,0 Pat#8 Method=base Index=329 Wait=20 Offset=0,0 Pat#9 Method=base Index=330 Wait=20 Offset=0,0 Pat#10 Method=base Index=331 Wait=20 Offset=0,0 Pat#11 Method=base Index=332 Wait=20 Offset=0,0 Pat#12 Method=base Index=333 Wait=20 Offset=0,0 Pat#13 Method=base Index=334 Wait=20 Offset=0,0 Pat#14 Method=base Index=335 Wait=20 Offset=0,0 Pat#15 Method=base Index=336 Wait=20 Offset=0,0 Pat#16 Method=base Index=337 Wait=20 Offset=0,0 Pat#17 Method=base Index=338 Wait=20 Offset=0,0 Pat#18 Method=base Index=339 Wait=20 Offset=0,0 Pat#19 Method=base Index=340 Wait=20 Offset=0,0 Pat#20 Method=base Index=339 Wait=1200 Offset=0,0 Pat#21 Method=base Index=338 Wait=20 Offset=0,0 Pat#22 Method=base Index=337 Wait=20 Offset=0,0 Pat#23 Method=base Index=336 Wait=20 Offset=0,0 Pat#24 Method=base Index=335 Wait=20 Offset=0,0 Pat#25 Method=base Index=334 Wait=20 Offset=0,0 Pat#26 Method=base Index=333 Wait=20 Offset=0,0 Pat#27 Method=base Index=332 Wait=20 Offset=0,0 Pat#28 Method=base Index=331 Wait=20 Offset=0,0 Pat#29 Method=base Index=330 Wait=20 Offset=0,0 Pat#30 Method=base Index=329 Wait=20 Offset=0,0 Pat#31 Method=base Index=328 Wait=20 Offset=0,0 Pat#32 Method=base Index=327 Wait=20 Offset=0,0 Pat#33 Method=base Index=326 Wait=20 Offset=0,0 Pat#34 Method=base Index=325 Wait=20 Offset=0,0 Pat#35 Method=base Index=324 Wait=20 Offset=0,0 Pat#36 Method=base Index=323 Wait=20 Offset=0,0 Pat#37 Method=base Index=322 Wait=20 Offset=0,0 Pat#38 Method=base Index=321 Wait=20 Offset=0,0 #3 Interval=always Pat#0 Method=base Index=341 Wait=30 Offset=0,0 Pat#1 Method=base Index=342 Wait=30 Offset=0,0 Pat#2 Method=base Index=343 Wait=30 Offset=0,0 Pat#3 Method=base Index=344 Wait=40 Offset=0,0 Pat#4 Method=base Index=345 Wait=40 Offset=0,0 Pat#5 Method=base Index=346 Wait=40 Offset=0,0 Pat#6 Method=base Index=347 Wait=50 Offset=0,0 Pat#7 Method=base Index=348 Wait=50 Offset=0,0 Pat#8 Method=base Index=349 Wait=50 Offset=0,0 Pat#9 Method=base Index=350 Wait=60 Offset=0,0 Pat#10 Method=base Index=351 Wait=60 Offset=0,0 Pat#11 Method=base Index=352 Wait=60 Offset=0,0 Pat#12 Method=base Index=353 Wait=70 Offset=0,0 Pat#13 Method=base Index=354 Wait=70 Offset=0,0 Pat#14 Method=base Index=355 Wait=70 Offset=0,0 Pat#15 Method=base Index=356 Wait=80 Offset=0,0 Pat#16 Method=base Index=357 Wait=80 Offset=0,0 Pat#17 Method=base Index=358 Wait=80 Offset=0,0 Pat#18 Method=base Index=359 Wait=90 Offset=0,0 Pat#19 Method=base Index=360 Wait=90 Offset=0,0 Pat#20 Method=base Index=359 Wait=160 Offset=0,0 Pat#21 Method=base 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Method=base Index=442 Wait=40 Offset=0,0 Pat#43 Method=base Index=443 Wait=50 Offset=0,0 Pat#44 Method=base Index=444 Wait=50 Offset=0,0 Pat#45 Method=base Index=445 Wait=50 Offset=0,0 #1 Interval=random:8 Option=exclusive Pat#0 Method=base Index=445 Wait=10 Offset=0,0 Pat#1 Method=base Index=446 Wait=10 Offset=0,0 Pat#2 Method=base Index=447 Wait=10 Offset=0,0 Pat#3 Method=base Index=448 Wait=10 Offset=0,0 Pat#4 Method=base Index=449 Wait=10 Offset=0,0 Pat#5 Method=base Index=450 Wait=10 Offset=0,0 Pat#6 Method=base Index=451 Wait=10 Offset=0,0 Pat#7 Method=base Index=452 Wait=10 Offset=0,0 Pat#8 Method=base Index=453 Wait=10 Offset=0,0 Pat#9 Method=base Index=454 Wait=10 Offset=0,0 Pat#10 Method=base Index=455 Wait=10 Offset=0,0 Pat#11 Method=base Index=456 Wait=10 Offset=0,0 Pat#12 Method=base Index=457 Wait=10 Offset=0,0 Pat#13 Method=base Index=458 Wait=10 Offset=0,0 Pat#14 Method=base Index=459 Wait=10 Offset=0,0 Pat#15 Method=base Index=460 Wait=10 Offset=0,0 Pat#16 Method=base 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Offset=0,0 Pat#12 Method=base Index=4912 Wait=80 Offset=0,0 Pat#13 Method=base Index=4913 Wait=90 Offset=0,0 Pat#14 Method=base Index=4914 Wait=90 Offset=0,0 Pat#15 Method=base Index=4915 Wait=80 Offset=0,0 Pat#16 Method=base Index=4916 Wait=80 Offset=0,0 Pat#17 Method=base Index=4917 Wait=70 Offset=0,0 Pat#18 Method=base Index=4918 Wait=70 Offset=0,0 Pat#19 Method=base Index=4919 Wait=60 Offset=0,0 Pat#20 Method=base Index=4920 Wait=60 Offset=0,0 Pat#21 Method=base Index=4921 Wait=50 Offset=0,0 Pat#22 Method=base Index=4922 Wait=50 Offset=0,0 Pat#23 Method=base Index=4923 Wait=40 Offset=0,0 Pat#24 Method=base Index=4924 Wait=40 Offset=0,0 Pat#25 Method=base Index=4925 Wait=30 Offset=0,0 Pat#26 Method=base Index=4924 Wait=600 Offset=0,0 Pat#27 Method=base Index=4923 Wait=30 Offset=0,0 Pat#28 Method=base Index=4922 Wait=30 Offset=0,0 Pat#29 Method=base Index=4921 Wait=40 Offset=0,0 Pat#30 Method=base Index=4920 Wait=40 Offset=0,0 Pat#31 Method=base Index=4919 Wait=50 Offset=0,0 Pat#32 Method=base Index=4918 Wait=50 Offset=0,0 Pat#33 Method=base Index=4917 Wait=60 Offset=0,0 Pat#34 Method=base Index=4916 Wait=60 Offset=0,0 Pat#35 Method=base Index=4915 Wait=70 Offset=0,0 Pat#36 Method=base Index=4914 Wait=70 Offset=0,0 Pat#37 Method=base Index=4913 Wait=80 Offset=0,0 Pat#38 Method=base Index=4912 Wait=80 Offset=0,0 Pat#39 Method=base Index=4911 Wait=90 Offset=0,0 Pat#40 Method=base Index=4910 Wait=90 Offset=0,0 Pat#41 Method=base Index=4909 Wait=80 Offset=0,0 Pat#42 Method=base Index=4908 Wait=80 Offset=0,0 Pat#43 Method=base Index=4907 Wait=70 Offset=0,0 Pat#44 Method=base Index=4906 Wait=70 Offset=0,0 Pat#45 Method=base Index=4905 Wait=60 Offset=0,0 Pat#46 Method=base Index=4904 Wait=60 Offset=0,0 Pat#47 Method=base Index=4903 Wait=50 Offset=0,0 Pat#48 Method=base Index=4902 Wait=50 Offset=0,0 Pat#49 Method=base Index=4901 Wait=40 Offset=0,0 surface7 Center=150,200 Base=150,400 Bound=0,0,300,400 element #0* Size=300x400 Method=base collision #0 Name=Head Type=rect 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